Valve Launches New Steam Client Update With All-New Chat, PS3 Controller Support
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Since November 2013, Steam has allowed for users to review their purchased games and organize them into categories set by the user and add to favorite lists for quick access.[148]Players can add non-Steam games to their libraries, allowing the game to be easily accessed from the Steam client and providing support where possible for Steam Overlay features. The Steam interface allows for user-defined shortcuts to be added. In this way, third-party modifications and games not purchased through the Steam Store can use Steam features. Valve sponsors and distributes some modifications free of charge;[149] and modifications that use Steamworks can also use VAC, Friends, the server browser, and any Steam features supported by their parent game. For most games launched from Steam, the client provides an in-game overlay that can be accessed by a keystroke. From the overlay, the user can access his or her Steam Community lists and participate in chat, manage selected Steam settings, and access a built-in web browser without having to exit the game.[150] Since the beginning of February 2011 as a beta version, the overlay also allows players to take screenshots of the games in process;[151] it automatically stores these and allows the player to review, delete, or share them during or after his or her game session. As a full version on February 24, 2011, this feature was reimplemented so that users could share screenshots on websites of Facebook, Twitter, and Reddit straight from a user's screenshot manager.[152]
The Steam client, as part of a social network service, allows users to identify friends and join groups using the Steam Community feature.[168] Through the Steam Chat feature, users can use text chat and peer-to-peer VoIP with other users, identify which games their friends and other group members are playing, and join and invite friends to Steamworks-based multiplayer games that support this feature. Users can participate in forums hosted by Valve to discuss Steam games. Each user has a unique page that shows his or her groups and friends, game library including earned achievements, game wishlists, and other social features; users can choose to keep this information private.[169] In January 2010, Valve reported that 10 million of the 25 million active Steam accounts had signed up to Steam Community.[170] In conjunction with the 2012 Steam Summer Sale, user profiles were updated with Badges reflecting the user's participation in the Steam community and past events.[171] Steam Trading Cards, a system where players earn virtual trading cards based on games they own, were introduced in May 2013. Using them, players can trade with other Steam users on the Steam community Marketplace and use them to craft \"Badges\", which grant rewards such as game discount coupons, emoticons, and the ability to customize their user profile page.[172][173] In 2010, the Steam client became an OpenID provider, allowing third-party websites to use a Steam user's identity without requiring the user to expose his or her Steam credentials.[174][175] In order to prevent abuse, access to most community features is restricted until a one-time payment of at least US$5 is made to Valve. This requirement can be fulfilled by making any purchase of five dollars or more on Steam, or by adding at the same amount to their wallet.[176]
Valve offers Steamworks, an application programming interface (API) that provides development and publishing tools to take advantage of Steam client's features, free-of-charge to game and software developers.[197] Steamworks provides networking and player authentication tools for both server and peer-to-peer multiplayer games, matchmaking services, support for Steam community friends and groups, Steam statistics and achievements, integrated voice communications, and Steam Cloud support, allowing games to integrate with the Steam client. The API also provides anti-cheating devices and digital copy management.[198] In 2016, after introducing the Steam Controller and improvements to the Steam interface to support numerous customization options, the Steamworks API was also updated to provide a generic controller library for developers and these customization features for other third-party controllers, starting with the DualShock 4.[199] Steam's Input API has since been updated to include official support for other console controllers such as the Nintendo Switch Pro Controller in 2018,[200] the Xbox Wireless Controller for the Xbox Series X and Series S consoles, and the PlayStation 5's DualSense, as well as compatible controllers from third-party manufacturers in 2020.[201][202] In November 2020, Valve said the controller usage had more than doubled over the past 2 years.[203] In March 2019, Steam's game server network was opened to third party developers.[204]
Valve released the Steam Deck, a handheld gaming computer running an updated version of SteamOS, with initial shipments starting on February 25, 2022.[365] The Deck is designed for the play of Steam games, but can be placed into a separate dock, purchased separately, that allows the Deck to output to an external display and use the dock's power, networking, and connected USB accessories.[366] The Deck was released on February 25, 2022.[367][368] Among updates to Steam and SteamOS included better Proton layer support for Windows-based games, improved user interface features in the Steam client for the Steam Deck display, and adding Dynamic Cloud Saves to Steam to allow synchronizing saved games while a game is being played.[369] Valve began marking all games on the service through a Steam Deck Validated program to indicate how compatible they were with the Steam Deck software.[370]
This update also brings in the recent Steam Input updates from the beta channel, which gives support for PS3 Controllers as a separate controller type along with HoriPad Mini4, Level Up Cobra, Mad Catz FightStick TE 2, Mad Catz FightStick TE 2+ PS4 Controllers and HORI Pokken Tournament DX Pro Switch Controller.
Since November 2013, Steam has allowed for users to review their purchased games and organize them into categories set by the user and add to favorite lists for quick access.[111]Players can add non-Steam games to their libraries, allowing the game to be easily accessed from the Steam client and providing support where possible for Steam Overlay features. The Steam interface allows for user-defined shortcuts to be added. In this way, third-party modifications and games not purchased through the Steam Store can use Steam features. Valve sponsors and distributes some modifications free-of-charge;[112] and modifications that use Steamworks can also use VAC, Friends, the server browser, and any Steam features supported by their parent game. For most games launched from Steam, the client provides an in-game overlay that can be accessed by a keystroke. From the overlay, the user can access his or her Steam Community lists and participate in chat, manage selected Steam settings, and access a built-in web browser without having to exit the game.[113] Since the beginning of February 2011 as a beta version, the overlay also allows players to take screenshots of the games in process;[114] it automatically stores these and allows the player to review, delete, or share them during or after his or her game session. As a full version on February 24, 2011, this feature was reimplemented so that users could share screenshots on websites of Facebook, Twitter, and Reddit straight from a user's screenshot manager.[115]
The Steam client, as part of a social network service, allows users to identify friends and join groups using the Steam Community feature.[124] Users can use text chat and peer-to-peer VoIP with other users, identify which games their friends and other group members are playing, and join and invite friends to Steamworks-based multiplayer games that support this feature. Users can participate in forums hosted by Valve to discuss Steam games. Each user has a unique page that shows his or her groups and friends, game library including earned achievements, game wishlists, and other social features; users can choose to keep this information private.[125] In January 2010, Valve reported that 10 million of the 25 million active Steam accounts had signed up to Steam Community.[126] In conjunction with the 2012 Steam Summer Sale, user profiles were updated with Badges reflecting the user's participation in the Steam community and past events.[127] Steam Trading Cards, a system where players earn virtual trading cards based on games they own, were introduced May 2013. Using them, players can trade with other Steam users on the Steam Marketplace and use them to craft \"Badges\", which grant rewards such as game discount coupons, emoticons, and the ability to customize their user profile page.[128][129] In 2010, the Steam client became an OpenID provider, allowing third-party websites to use a Steam user's identity without requiring the user to expose his or her Steam credentials.[130][131] In order to prevent abuse, access to most community features is restricted until a one-time payment of at least US$5 is made to Valve. This requirement can be fulfilled by making any purchase of five dollars or more on Steam, or by adding at the same amount to their wallet.[132]
Add Mumble URL recognition and support. For example, with the text \"mumble://[email protected]\" in chat, Steam recognizes example.org and creates a link like this: \"mumble://[email protected]example.org\". Even without the user, it turns \"mumble://example.org\" into \"mumble://example.org\". Windows (and Linux with a little configuration) handles these URLs correctly, so if the client passes it like a normal URL it should work.
Please add a button next to the big picture button or somewhere convenient to bring up the Steam Controller's Desktop Configurator menu, just like the one in desktop mode when u right click on a game in library and edit your games steam controller config in a window. This will allow us to change it much quicker for games that don't support the steam overlay without having to go into big picture mode and exit back to desktop mode, this will also enable us quickly toggle back to a normal windows or media player config, when we finish playing a game or need to alt-tab. 153554b96e
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